So I was really sad to see that ADH chose a vertical tuning system instead of a horizontal one in the Ascension patch.
I was looking in a few threads and saw some good ideas but nothing that didn't require a lot of work from the devs to implement.
Then I got an idea:
Use the existing system but tweak it to be more horizontal. Right now when you level as a pilot you get tuning points you can add to your mech. Each point currently gives you slightly more power over a level one pilot who has no points.
What I propose is to have all 30 tuning points available to all players regardless of level BUT they will be allocated to the mech in the following way:
OR even better:
zaepp, on October 30 2013 - 12:21 PM, said:
Which is full spec into the 3 primary systems at the start.
Now instead of adding more raw stats the tuning points you unlock will instead allow you to move more of these points around. Each tuning point basically = the ability to take one tuning point from one stat and put it in another (e.g. 1 point from heatsinks into armour).
Once a pilot hits level 30 the system would result in the exact same functionality we have now.
The result is that higher level players won't have more raw power(number of points) than lower levels players BUT they will be able to better allocate that power to fit what they want to do better.
Now obviously this is still a very rough idea. I already see a problem that once you get to around 20 tuning points in the new system the remaining 10 become pretty redundant.
The goal here was to use the existing system and make it less vertical and more horizontal in nature. Obviously being able to min/max more gives you the edge but at least this will bring a level 1 pilot closer to a level 30 pilot in raw stats than it currently is.
N.B: The Following is very crude and makes the assumption that all tuning options and points are equal:
Looking at raw numbers someone stated that mechs are designed on a point system where As has something like 120 points and Cs have 125 with Bs somewhere in the middle. If we take the A class 120 points and add 30 points(from leveling) to it we get 150 total points. 30/150=0.2. 0.2*100=20%. So assuming that all tuning points are equal a level 30 pilot is 20% more powerful than a level 1 pilot. My proposed system will even this out.
What do you guys think_
Edit:
dEd101, on October 29 2013 - 01:47 AM, said:
This will help players to find matches easier, in particular the level 30 players who aren't all that good (like me - I blame my ping - that's my story and I'm sticking to it)
tl;dr:
Using the existing system: instead of unlocking extra points the tuning points will instead allow you to move your stats around instead of the raw stat boost you get now. Everybody has 30points to start and as you level up you can move more of these points around instead of being stuck with the default. The idea is to even the playing field with regards to raw stats.
Edited by dEd101, November 01 2013 - 12:23 AM.