weapon information values
#1
Posted March 28 2014 - 09:59 AM
#2
Posted March 28 2014 - 10:06 AM
If you ask me how good the steak I am eating is and I say 76/100, it's not very useful.
What do I rate as a 100_ Kobe beef_ Or that tough little piece of brown meat you get when you order steak and eggs at a Waffle House_
If it's the former, then damn boy, that's a pretty good steak.
But if it's the latter, then I might as well be chewing on leather and you'd be wise not to trust my judgement in food quality.
Edited by AsianJoyKiller, March 28 2014 - 02:06 PM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted March 28 2014 - 10:26 AM
100 doesn't have to be the limit, if there are weapons that do more damage, it should be the exact number
#4
Posted March 28 2014 - 10:34 AM
Is that they FINALLY add numbers.
And yet they add numbers with absolutely zero point of reference, that in no way or form (aside from a backwards way) indicate anything about the weapon (because the AM-SAR does neither 66 damage per shot and it does far more than 66 DPS; if the MIRV was a 100 then the AM-SAR would definitely not be 66 either).
This is incredibly stupid and I do agree that we just need the real numbers. No idea why they haven't given them already.
The only way I can make sense of this is that the lower the number, the higher the damage. Which is even more stupid and counter-intuitive.
Edited by Duralumi, March 28 2014 - 10:37 AM.
#5
Posted March 28 2014 - 11:35 AM
it's meaningless twaddle that only confuses the uninitiated
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#6
Posted March 28 2014 - 12:40 PM
#7
Posted March 28 2014 - 08:18 PM
I think the star system was based. the percentage thing is ok i guess. but like others have said its a meaningless percentage because no one knows what "100%" means.
#8
Posted March 28 2014 - 08:47 PM
AsianJoyKiller, on March 28 2014 - 10:06 AM, said:
If you ask me how good the steak I am eating is and I say 76/100, it's not very useful.
What do I rate as a 100_ Kobe beef_ Or that tough little piece of brown meat you get when you order steak and eggs at a Waffle House_
If it's the former, then damn boy, that's a pretty good steak.
But if it's the latter, then I might as well be chewing on leather and you'd be wise not to trust my judgement in food quality.
Fun fact! This type of data is called Ordinal Data! What we want is Ratio Data.
Also yeah. I'd like damage per shot and DPS (separate lines) and in the case of secondaries, just the damage per shot/salvo.
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#9
Posted March 29 2014 - 03:21 AM
DPS @ optimal dmg range
Rate of Fire.. (Shots per Second)
Also if multiple modes are available for a weapon.. SHOW multiple stats!
#10
Posted March 29 2014 - 05:34 AM
Edited by Onstrava, March 29 2014 - 05:36 AM.
#11
Posted March 29 2014 - 05:35 AM
Eg. Raider's Coirsair-KLA 's flak damage is 168 damage inflicted to enemy's armor...
Percentage & bar is still very blur , useless, and inaccurate to show the actual information...
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