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How to fix @Bunker (easiest way by nepacaka)


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#1 nepacaka

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Posted March 31 2014 - 03:21 PM

many people don't love this map. I'm one of them.
I've been thinking how to fix it, but in the end I realized ... there is only one way to fix this map...
this:
Posted Image
Devs, just added some high column with winter-map stylistics. (lights, red flashing lights on top, a little ice bottom of the column)

there is no sarcasm or joke. i'm absolutely seriously :lol:
Just do it!

Edited by nepacaka, March 31 2014 - 03:27 PM.


#2 ReEvolve

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Posted March 31 2014 - 03:30 PM

View Postnepacaka, on March 31 2014 - 03:21 PM, said:

just added some high column with winter-map stylistics. (lights, red flashing lights on top, a little ice bottom of the column)

Posted Image

high column -> done Posted Image

with winter-map stylistics -> done Posted Image

lights, red flashing lights on top -> done  Posted Image

a little ice bottom of the column -> can be added Posted Image

It's perfect.

Edited by ReEvolve, March 31 2014 - 03:32 PM.


#3 Houruck

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Posted March 31 2014 - 03:33 PM

Ineteresting idea nepacaka, and I like it. It would block the line of sight for snipers and give cover against Hellfires, but it would also slow down A-classes as well a bit, and since the map is not big and the enemies can be all over you, this could backfire.

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#4 Lion_ThunderPants

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Posted March 31 2014 - 03:35 PM

This is actually a great idea

#5 nepacaka

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Posted March 31 2014 - 03:40 PM

i don't know about a-class. actually, I do not remember the map, where a scout could interfere with something =)

but...

It would block the line of sight for snipers and give cover against Hellfires
It would block the line of sight for snipers and give cover against Hellfires
block the line of sight for snipers and give cover against Hellfires
give cover against Hellfires!

Edited by nepacaka, March 31 2014 - 03:41 PM.


#6 nepacaka

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Posted March 31 2014 - 03:46 PM

ReEvolve, it is 100% suitable
Posted Image

Edited by nepacaka, March 31 2014 - 03:47 PM.


#7 ReEvolve

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Posted March 31 2014 - 04:11 PM

View Postnepacaka, on March 31 2014 - 03:46 PM, said:

ReEvolve, it is 100% suitable

TBH I'd rather like to see a black/grey obelisk as you described in your first post. ;)

It could look simple like this obelisk:

Posted Image

However, considering that there are a lot angles on the building/platform in the middle of Bunker I'd like to see a "sleeker looking obelisk" the most. (It should be connected to the ground though)

Posted Image

#8 Hijinks_The_Turtle

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Posted March 31 2014 - 04:15 PM

View PostReEvolve, on March 31 2014 - 03:30 PM, said:

View Postnepacaka, on March 31 2014 - 03:21 PM, said:

just added some high column with winter-map stylistics. (lights, red flashing lights on top, a little ice bottom of the column)

Posted Image

high column -> done Posted Image

with winter-map stylistics -> done Posted Image

lights, red flashing lights on top -> done  Posted Image

a little ice bottom of the column -> can be added Posted Image

It's perfect.

Nice one ReEvolve.  All we need now is yetis. :3

#9 nepacaka

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Posted April 01 2014 - 12:53 AM

Quote

It could look simple like this obelisk:

Posted Image
thats idea come in my mind too

#10 FenixStryk

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Posted April 01 2014 - 08:03 AM

Columns of any aesthetic lineage would work; it's exactly why the bottom of Origin is so fun to fight in.

I'm left to wonder exactly how many pillars it would take for the map to be bearable, though_ Just four might not be enough.

It was fun while it lasted.


#11 EM1O

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Posted April 01 2014 - 08:11 AM

make  a flat plate,  or loop box (akin to the AA, except squarish, and still really tall). something that could be a sniper's dream, scout's cozy nook, or deathtrap, too!

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